Unity render texture to texture2d

Unity render texture to texture2d. We then output our second camera (subject) with its own post processing onto a render texture which we then place in front of the first camera. Add(snap); } } The code works so far. FromStream(GraphicsDevice, imageFile. height); snap. isReadable to true for both src and dst textures, the method also copies pixel data on the CPU. Mar 17, 2011 · I guess a lot depends on wether you need the texture as a Texture2D every frame (using ReadPixels to copy the rendertexture back to system memory), or if you're happy with keeping it as a RenderTexture most of the time, and only copying it over to a Texture2D when needed (if ever). In any case, note that atm we only support one level of masking. Get the texture bytes and convert them in float with System. width, TextureFormat. These nodes allow you to reference images in your Unity project to bring them into the Shader you’re creating. So far, I have tried using Graphics. Sprite. I'm trying to transfer a texture2D in unity using socket. You can grab contents of the current render target with Texture2D. Possibly the as command. Now it works on ARKit Plugin ( use OnRenderImage and RenderTexture to Texture2D. Did you find this page useful? Please give it a rating: Thanks for rating this page! Report a problem on this page. // Get pixel data. Texture2D, based on Texture, add a CPU (processor, ram) side management. Jul 26, 2019 · To create a round mask, simply set overflow to hidden and set border radius. I find the EncodeToPNG very slow. Jan 17, 2014 · Create your own, use Unlit/Texture one, or just use Blit without any material at all. The default is 5 days ago · Description. Apr 5, 2008 · Then I take a Texture2D, and I do ReadPixels (), to read the rendertexture pixels back, so I can store them in a regular Texture2D, to be used as a diffusemap for a regular material. //Create depth textures, _depthTexture2 is omitted. Jun 4, 2010 · Hi. {. active = rt; // Copy your texture ref to the render texture Graphics. _depthTexture1 = new RenderTexture ( Width, Height, 24, RenderTextureFormat. I have already tried for hours but without any success, it is what im trying to do now but still no success: Unity: //Test with RenderTexture (result: crash/code interrupt 2019. requestedMipmapLevel` manually. Uses Graphics. Jun 2, 2020 · UnityException: Texture 'YourTexture' is not readable, the texture memory can not be accessed from scripts. Blit, Unity does the following: Sets the active render texture to the dest texture. depthStencilFormat. Jul 20, 2016 · Material index 0 is the base model material, and index 1 is the target material to modify, via a Blit on RenderTexture. Render Textureの主な応用例. height), 0, 0); myTexture2D. Texture. GetTemporary (width,height,24); Render Texture (レンダーテクスチャ) は、ランタイムに作成、更新される特殊な テクスチャ です。使用するには、まず新しいレンダーテクスチャを作成し、カメラ の 1 つを指定して、そこにレンダリングします。次に、通常のテクスチャのように、マテリアル のレンダーテクスチャを使用でき Jan 12, 2016 · I have a high "map camera" and I need depth info from above, so I can use that in a shader, but I don't want to render twice. Render texture has mipmaps when this flag is set. More info. Valid values are 1, 2, 4, and 8. // we also don't need depth information for rendering. Blit call: RenderTexture. To get Texture2d: private Texture2D ToCompressedTexture(ref RenderTexture renderTexture) {. DrawTexture, I have tried setting it equal to the main texture of a sprite, but so far, I have not A Render Texture is a type of Texture An image used when rendering a GameObject, Sprite, or UI element. // create to render to. However, in your case, it won't help; you have to call Texture2D. targetTexture instead. Aug 14, 2017 · Texture2D snap = new Texture2D(foveCamera. Nov 14, 2019 · Is it possible to convert RenderTexture into Texture2D in unity 2019? Edit: Right now, I'm using this code to convert RenderTexture to Texture2D: Texture2D toTexture2D(RenderTexture rTex) { Texture2D tex = new Texture2D(rTex. If you set Texture. However, in URP, doing this results in pink materials. Jun 20, 2019 · Sprite. renderTexture = RenderTexture. So you could literally create a template of your screenshot in the scene (somewhere far away), configure it so everything is positioned right, then render it onto render texture and save. isReadable must be true, and you must call In Unity, I get struggle some times to figure out what’s the difference between Texture, Texture2D and RenderTexture. Dec 10, 2017 · 378. Searched many demos and examples but none works. Mar 24, 2017 · I want to write a char in the Inspector, then let the code convert it into a Texture2D, like in the code sample I provided. Unity already exposes methods to do all these 3 things, you just need to chain them together. Our friend the manual says: When rendering into a texture, the camera always renders into the whole texture; effectively rect and pixelRect are ignored. . Create:. おわりに. sprite = texture; But it not that texture what my other camera render…. The depth buffer is only "a thing" when using it as a render target. active = rt; //read the texture and store the data in the texture2D object. Apr 27, 2016 · // texRef is your Texture2D // You can also reduice your texture 2D that way RenderTexture rt = new RenderTexture(texRef. cause rendertexture is incompatible to texture2D. The layout goes from largest to smallest mip, with each mip being “height” amount of “width” pixel values. Blit() and a custom shader, which will drastically reduce the amount of data being uploaded to the GPU every frame. Graphics to render it for you. Jun 27, 2012 · 4. ExecuteCommandBuffer. active = renderTexture; texture. // Here you'll have to define the target resolution of the texture. //buffers that camera render to by default. Blit to copy from the src texture to the temporary render texture, and converts to the format of dst. BitConverter. Sep 3, 2022 · Update I tried changing the line that creates the texture to Texture2D tex = new Texture2D(512, 512, TextureFormat. active = rTex; tex. You can do that with ReadPixels. ReadPixels(new Rect(0, 0, myRenderTexture. 手順2:新しいカメラを作り、出力先にRender Textureを指定する. It's only possible to render a UI Document to a render texture, when it's assigned to the panel settings of that UI Document because we only support rendering at the IPanel level (1 IPanel <=> 1 PanelSettings). CopyTexture only copies textures in GPU memory, it wont appear in your CPU memory. GitHub Gist: instantly share code, notes, and snippets. @imaginaryhuman, he mentioned he is getting the texture feed from his webcam Also, according to the Unity script reference, you can use Graphics. A depth-only render texture has its color buffer set to a color format of None and its depth buffer set to a valid RenderTexture. SetPixelData, which you can use to set a mipmap level instead of the entire texture. After I "stop" the Update-Method, I Jul 1, 2017 · SCRIPT FOR CHANGE MATERIAL TEXTURES. You could just make a serializable class that contains the character and the corresponding texture: Code (csharp): [System. Depth); _depthTexture1. In the built-in pipeline you can build a command buffer and call Graphics. Textures are often applied to the surface of a mesh to give it visual detail. You will need to check though if this is supported on your target device. The first part of the Start-Method is just for finding and enabling the camera. You can use a structured buffer bool array to send the data to the GPU and apply it to a render texture using a. ARGB32, false); In this article we'll render to textures using WebGL. public MeshRenderer mr; Nov 20, 2014 · I use the image for Vision Project and the project support only Portrait mode. Mar 8, 2013 · Texture2D output = new Texture2D ( voxelSizeWidth, voxelSizeHeight, volumeFormat, false); //make sure the render texture slice is active so we can read from it. A typical shader sends a color as output from the pixel shader, but you can also supply the depth. But it won't show up in the in-game GUI, and when I call EncodeToPNG() on the texture the image file is blank, though it still has the right size. 4. width In some cases, you can prepare the data on another thread, to be used by or with the Unity objects in the UI thread. Blit, using direct graphic functions like GL, or using scene camera. //a render texture that mesh should render to (potentially created in runtime) public RenderTexture rt; //mesh renderer that should render itself into a texture. Set a texture parameter. SetTexture. How do I do this? saifshk17 , Feb 12, 2020 Apr 27, 2016 · The most probable track is that you try to sample a floating point texture (32bits) with a method that assume a more casual format (8/8/8/8). I'm facing some serialization problem. Theres AsyncGPUReadback, but its only available on Unity 2020 and above. I want to just draw some objects to a texture at any time and have that function return a This method adds a command to copy pixel data from one texture to another on the GPU. Code (CSharp): static Color [] getPixels ( Texture2D originalTexture, int minX, int minY, int width, int height) {. width, _renderTexture. This method converts and copies pixel data from one texture to another on the GPU. width, renderTexture. I'm using TMPro. That is a very weird limitation. Unity sets all pixels of this Texture to opaque white (1,1,1,1). This however does not work for one reason or another. ReadPixels(new Rect (0, 0, voxelSizeWidth, voxelSizeHeight), 0, 0); Jul 20, 2022 · It seems that it's a common topic, but my googling has not resulted in a solution so far, so I hope someone here can enlighten me. We create a texture of a certain size. . Aug 21, 2013 · Heres a snippet of the C# code that creates the texture and rendertexture in a Unity script: Code (csharp): // Create a Texture2D and RenderTexture. When set to true, rendering into this render texture will create and generate mipmap levels. // The Render Texture in RenderTexture. output. Blit to copy from the src texture to the temporary render texture, and converts to the Feb 11, 2019 · From the 16bit render texture, I convert it to Texture2D (16bit per channel), I save it to Png and then import it as a Texture2D and Blit it to a 16 bit RenderTexture again. The code here converts the render texture in a texture 2d and then applies it to the raw image. ARGB32, false); RenderTexture renderTexture = new RenderTexture (256, 256, 0 ,RenderTextureFormat. See in Glossary that Unity creates and updates at run time. Both RenderTexture and Texture2D inherit from Texture. active = null; When assigning this texture to the same UI element, it is gray and slightly transparent. var texture = new Texture2D(renderTexture. copy from a render texture into a regular texture). A texture needs to be loaded and assigned to Create in order to control how the new Sprite will look. bool isReadable = originalTexture. You should call it right after the texture Oct 9, 2018 · In some cases it might even be the same frame if you do the request early enough in the frame, though it's best not to rely on that. When you use Graphics. height / 2, 0); RenderTexture. This final destination texture then becomes Dec 27, 2014 · The closest thing I got to is this code: Code (CSharp): public class animation_test : MonoBehaviour. Apply(); The above code assumes that you've Jan 25, 2013 · A RenderTexture is a Texture, but it’s not a Texture2D. Thanks! Apr 5, 2008 · It seems that to use Texture2D. There are plenty of effects that would take advantage of rendering into only a portion of a render texture, and it's hard to imagine there's much (or any Oct 16, 2013 · Hi, So I'm struggling to figure out how to render some meshes to a render texture immediately in URP. width,foveCamera. May 13, 2020 · The rendering can be done using Graphics. I have also tried to attach the renderTexture to the billboard, skipping the texture2d but with no luck. 6 and Unity 2019. OpenRead()); If you're loading a lot of textures, you might want to dispose them when you don't need them anymore. vrUsage: How Unity uses the RenderTexture as a VR eye texture. Apr 10, 2013 · You want a way to directly write a RenderTexture to disk, that's 3 different tasks: #1) bring the render texture data into the cpu, #2) encode the cpu texture data into a format suitable for serialization, and #3) actually writing the data to disk. Blit(this. We cull everything but the subject with the second camera and output it to a RenderTexture which we place in front of the first camera (using a Screen Space - Camera UI canvas) so that the two layers Jun 1, 2019 · Here is it wrapped so you can easily read pixel colors from a texture in Editor no matter if readable or not. Posts: 26,601. RGBA32, false); renderCamera. width, myRenderTexture. mipmapLimitGroup and Texture2D Jan 11, 2010 · The trick here is to create a new Texture2D, and then use the ReadPixels method to read the pixels from the RenderTexture to the Texture2D, like this: RenderTexture. FromStream(): FileInfo imageFile = new FileInfo("Images\\image. Create () - and after that use my image. GetPixels()); snapshots. third: you alloc new texture2d in every OnPostRender. Please note that the mipLevel parameter is ignored unless unity - convert Render Texture To 2D Texture. globalTextureMipmapLimit, Texture2D. RenderTexture, based on Texture, add the shader/material management. Code (CSharp): void ApplyTexture () {. 2. ARGB4444, false); This shouldn't work; the format of the RenderTexture is the default for the target platform R8G8B8A8_UNORM but the result is much better. RenderTexture. Texture represent the GPU (graphic card memory) side of a Texture. I'm trying to pass two depth textures to a compute shader and calculate their difference value, so in the C# script my code is: Code (CSharp): private void Start () {. I use unity official method:convert render texture to texture2D and then use Sprite. If you're in ARGB32 (as OP was), writing alpha values are rendered correctly in the Texture-Preview window (they blend), but it breaks Unity's rendering of the resulting image in any Canvas. Render Textureの使い方. Passes source to the mat material as the _MainTex property. Create(); May 17, 2022 · Render Textureとは?. Dreamora, Sep 23, 2010. Code (csharp): var myOtherTex : Texture2D; var myTex : Texture = myOtherTex as Texture; But for GUI Buttons, casting a Texture2D should work just fine. isReadable to false, CopyTexture is one of the fastest ways to copy a texture. ARGB32 are compatible). I currently create a RenderTexture and set it to my material's _RenderTexture property. 手順3:新しいマテリアルを作り、テクスチャ欄にRender Textureを指定する. active is the one. ReadPixel ). You can make the texture readable in the Texture Import Settings. In my shader, I calculate the screen position and try to find the alpha value at the current pixel. ReadPixels (new Rect (0, 0, width, height), 0, 0); texture. So if you simply want to render with it - no need to do ReadPixels - you can assign it to material directly. Throws an exception if any other value is passed. RGBA32, false, false, intPtr); } Unfortunately I don't really know how to convert the js "texture" object (which is a type WebGlTexture), into an IntPtr for Unity to use. ReadPixels would have to manage the process of rendering to texture via script. The total amount of Texture memory that Unity would use if it loads all Textures at mipmap level 0. antiAliasing: Number of antialiasing samples to store in the texture. Funny enough, the thumbnail inside unity's inspector, looks Aug 4, 2013 · From there you need to use native code and whatever rendering library is being used in your case (probably DirectX or OpenGL) to get to pixel buffer. For further reading in this approach you could start browsing in google: Unity script change texture; Material. I want to fill RenderTexture with gray color, so this is my script: private void Awake() { texture = new Feb 28, 2007 · Posts: 3,001. This is relative easy and straightforward solution; the idea is to create as many textures as needed and then use a script for assign/change those textures in your materials. GetTemporary((int) width, (int) height, 24); Jul 23, 2020 · Texture formats should be compatible (for example, TextureFormat. Texture2Ds can generate png data with Texture2D. Nov 16, 2018 · Hello, I need to create a sprite from render texture. Serializable] public class StringToTexture2D. Jul 28, 2009 · If you want to render camera to texture - just set camera's targetTexture. The good thing: The result according to the inspector is the same (see image, left one is the re-converted one, right side is the original). active = myRenderTexture; myTexture2D. #2. Jan 5, 2010 · The depth buffer has no effect on sampling performance vs. Feb 18, 2013 · 26. readWrite: Color space conversion mode. Dec 7, 2012 · The best option is to stop modifying a texture on the CPU constantly. This is because the contents of a render texture only exists on the GPU, and CopyTexture () is purely a GPU side operation* if a render texture is used as either the source or destination. 3+, I get a darkening due to what seems to be a bug in Unity's handling of writing alpha values to the RT. memorylessMode: Render texture memoryless mode. - With both of these render textures I then perform a Graphics. 手順1:新しいRender Textureを作成する. When you use QualitySettings. isReadable; TextureImporter ti = null; Dec 13, 2022 · 3. Jan 31, 2019 · The current android version I am testing on is Android 9. In the Update-Method I'm taking every update a snapshot of the video. Dec 13, 2012 · If you're not using the content pipeline to add the texture, use Texture2D. I'm using this from the Unity docs: Code (CSharp): Texture2D RTImage ( Camera camera) {. Blit () without the use of a camera. This is a theoretical value that does not take into account any input from the streaming system or any other input, for example when you set the`Texture2D. To explain the issue well, these cases are what's causing the issue. This function can either set a regular texture that is read in the compute shader, or an output texture that is written into by the shader. ToSingle() and you'll have the floating point value of your pixel. Texture2D texture = new Texture2D ( _renderTexture. In Unity 2018. These functions are quick to give CPU data access. Note this topic was covered tersely under image processing but let's cover it in more detail. Apr 29, 2018 · Heya there, I'm developing a 2D tilemap-based game, and a major issue in the game is amount of text I have to draw on the screen independently. ReadPixels. Clear (true, true, Color. To use a Render Texture, create a new Render Texture using Assets > Create > Render Texture If src is a depth-only render texture, you must copy the whole texture, not part of it. The RenderTexture is not accessible from main memory, so yes you do need to convert it. riiight fourth: Dec 7, 2010 · Interesting question. (both textures are same resolution and ARGB32). And as it says. ARGB32, false); RenderTexture. If you follow the documentation link to native code plugins you will find there an example of such plugin for writing to texture so it's almost what you need. This is one of the fastest ways to copy a texture. Really, a render texture is a combination of a color render buffer and optional depth render buffer which are separate elements. var renderTexture = RenderTexture. If you need to save an image out of a render texture, you must use ReadPixels () to copy the contents of a RenderTexture to a Texture2D. Nov 11, 2016 · This is my understanding of how RenderTexture through code works, that the next draw call is rendered to the active rt. Try using the texture format obtained from the device instead of hardcoding it. Dec 24, 2012 · 1,933. Thanks. How do you do this? I can't find any way to read pixels of a render texture in the documentation which is kind've weird. Jul 23, 2020 · Texture formats should be compatible (for example, TextureFormat. When you use ConvertTexture, Unity does the following: Creates a temporary RenderTexture that matches the size and format of the dst texture. renderTexture); Dec 7, 2012 · After processing my render texture on a compute shader, i want to loop through each pixel and debug log the data in C# to validate the values are correct. SetPixels(foveCamera. Apply (); RenderTexture. isReadable must be true, and you must call Apply after LoadRawTextureData to upload the changed pixels to the GPU. Jan 16, 2017 · Render the current view from a second camera ignoring UI and other layers into a RenderTexture; Create a new Texture2D and use ReadPixels() to copy the contents from the RenderTexture; Graphics. May 28, 2013 · IntPtr intPtr = new IntPtr ( texint); Texture2D texture = Texture2D. your problem here is that you declare it as var tex:Texture2D instead of var tex : Texture. 1. In my first test seems just to declare the camera. Create creates a new Sprite which can be used in game applications. enableRandomWrite. So one of the ways to make your example work is to rewrite your start like this: Code (CSharp): RenderTexture. May 23, 2019 · Your device may not support the texture format you specified, or otherwise messes up the rendering because of the mismatch. // either you create the render texture by code or already reference one via the Inspector. // that will be read by ReadPixels. #4. Any help is appreciated. Alternately, an SVG can be assigned to the background. Render(); Oct 5, 2012 · I have set RenderTexture. Here code: RenderTexture renderTexture = new RenderTexture(512, 512, 0); This method adds a command to convert and copy pixel data from one texture to another on the GPU. from what i found, it should work and copy it correctly, but when i run it the texture is just gray and doesnt show anything. ARGB32); renderTexture. Some platforms might not have functionality of all sorts of texture copying (e. Sep 7, 2020 · The texture itself is not destroyed, and will be automatically created again when being used. private Texture2D RenderTextureTo2DTexture(RenderTexture rt) Aug 21, 2012 · 143. Jan 9, 2008 · The weird thing is I set the Texture2D as public variable and it shows up no problem in the inspector GUI. g. Rendering to a texture is pretty simple. Create does exactly what you're looking for. Sep 28, 2022 · To make it possible to resize the render texture you first need to make sure it is released. If you don't apply a texture when you have set the pixels, it won't get stored/saved. Reads pixels from the current render target and writes them to a texture. It will do stuff itself second: RenderTexture is your normal texture. The value to output to depth is not a linear one, it's z divided by w of the clip space position. Looks like the post above is almost correct? Only thing I can see missing is the texture. From the Unity docs on Sprite. To see a Texture memory value that takes inputs into account Oct 6, 2020 · Hello guys, im trying to read Unity’s textures from native ptr inside OptiX, the goal is to get unity’s textures and cast them to OptixImage2D so in this way i can execute OptiX processes that requires OptixImage2D. targetTexture in another camera, it becomes active in the viewport (which I do not whant…) Feb 11, 2016 · So I have modified a texture in C# by removing all of its white pixels, now I want to render it on the screen in unity so that later I can use it as a terrain where I can make my sprite walk. I have a function that captures the view of a camera and sends the image on for further processing: Code (CSharp): Texture2D CamCapture () {. Jan 25, 2013 · A RenderTexture is a Texture, but it’s not a Texture2D. CreateExternalTexture(256, 256, TextureFormat. black); Graphics. Blit with a basic alpha blend shader material. Blit(texRef, rt); Jan 3, 2012 · The easiest is probably to just create a special shader that takes the input Texture2D and renders it to the z-buffer. Oct 9, 2014 · I already did that succesfully. const targetTextureWidth = 256; const targetTextureHeight = 256; May 25, 2023 · GetRawTextureData and LoadRawTextureData are Texture2D-only methods that work with arrays containing the raw pixel data of all mip levels, one after another. This flag can be used only on render textures that have power-of-two size. Apply(). 1. var targetRenderTexture = new RenderTexture(WIDTH, HEIGHT, 0); Apr 18, 2010 · - I then render the gameplay UI camera to a separate rendertexture using the same render texture format as the gameplay camera and set the GameplayUIScreeshot camera's . for ReadPixel, it reads the pixels of the active rt. You solve it by clicking your texture in the project tab to open the Import Settings in the Inspector and check the Read/Write Enabled checkbox. ReadPixels(new Rect(0, 0, rTex. Feb 22, 2015 · I am capturing a texture2D in realtime and would like to convert it to cube so that I can copy the texture to render texture (cube). an identically sized and formatted Texture2D. png"); Texture2D image = Texture2D. AlexandreT-unity, Sep 12, 2021. You can also use the above trick of getting only the single pixel value if you create a 1x1 temporary render texture and use CopyTexture() like above, and request a readback on that 1x1 render texture. What you can do is get the color32 and use System. Aug 26, 2014 · 12,366. targetTexture property. You can also use the following to write to a texture: Texture2D. where you put the material is irrelevant as gui does not use materials at all. width / 2, texRef. To test my shader, in the same script of my camera, I convert the RenderTexture created into a Aug 10, 2021 · public Texture2D MaterialToTexture2D(Material material) {. When I use the resulting Texture2D with a simple Diffuse shader, the material renders as pitch black. The amount of texts to be drawn can increase up to 100 per frame. texture2d and rendertexture though both expand from texture. Uses the material's shader to draw a full-screen surface from the source texture to the dest texture. Track your progress and get personalized recommendations. Blit() from this Texture2D to a new RenderTexture with half the original resolution using a Kawase Blur shader Jan 13, 2018 · @Branxord You need to copy the texture back from GPU to the CPU side of the things. DrawTexture, GUI. (It works for me) User340, Jan 19, 2009. active = renderTexture; GL. Then you can copy the RT to a Texture2D. This method copies a rectangular area of pixel colors from the currently active render target on the GPU, for example the screen or a RenderTexture, and writes them to a texture on the CPU at position ( destX, desty ). width, rTex. Apply() in the UI thread. Render texture format. In this tutorial, you'll learn how to add texture to a Shader using two nodes: Texture 2D and Sample Texture 2D. In simple words. but not with manual rendering though. When a RenderTexture becomes active its hardware rendering context is automatically created if it hasn't been created already. Feb 19, 2018 · Hello guys, I want to save a custom painted texture of car in device storage (android/IOS) but my painted texture is of Texture type, now I need to convert it to Texture2D to have a byte format to save it into device. By default render textures don't have mipmaps. As with other "native engine object" types, it is important to pay attention to the lifetime of any render textures and release them when you are finished using them, as they will not be garbage collected like normal managed types . Vision Project works analysis the image and detect some target and show the what is it and tracking it on the image. Aug 13, 2021 · 2019. isPowerOfTwo = true; This is the code I am using in the Update function, directly after the Graphics. texture, this. This method sets pixel data for the texture in CPU memory. KvanteTore, Apr 11, 2012. ARGB32 and RenderTextureFormat. By default the mipmaps will be automatically generated. Personally only used it for the sake of image effects, so he should probably just have to try it out to see if it works. Here is the method tat I use to serialize the texture2D: Texture2D tex = new Texture2D(5, 5); Sep 23, 2010 · Apr 5, 2008. EncodeToPNG. Still some multiplication happening, but acceptably close. Not sure what you want to achieve by manual rendering though, thats something I didn't test for the UI yet. This works to some extent, however where things fail is transparency, the material at index 1 must have a transparent background, so that you can still see the base model material at index 0 behind it. Texture2D tex = new Texture2D (256, 256 ,TextureFormat. If the canvas is set to Screen Space - Camera and the Camera has a render texture assigned, this works quite well for me. 3. 0f1 Typically you change or query the active render texture when implementing custom graphics effects; if all you need is to make a Camera render into a texture then use Camera. For an output texture, it has to be a RenderTexture with random write flag enabled, see RenderTexture. height, TextureFormat. active to the render texture Texture2D settings: Size: Same as render texture Texture format: R8 (also tried argb32 and rgba32) Mip chain: False Linear: False RenderTexture settings: Color format: DEPTH_AUTO, Depth buffer: 24 bit, Filter mode: Point Size 32x32 No AA, Mip or Scaling I'm using URP 7. Gets a small Texture with all white pixels. km ms dy kt cx qz vp qr fw nv

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